by Jon H » Tue Jun 06, 2006 9:10 am
Marek, PM'd you my details.
Having a practice session will definitely be a good idea, as will getting the strategy right. In a team time trial having a well drilled squad can make the difference between a good ride and a complete shambles.
Some points to ponder:
Peeling off.
In theory the lead rider should peel off onto the windward side to shelter the other riders as he moves to the back of the line. But this can be a recipe for disaster on a circuit course where the wind direction will change. Changing around which side to peel off half way through a ride can be confusing at best or lead to touching wheels and crashing at worst. In practice it's better to stick to to one side, usually the left as this means that the lead rider doesn't risk peeling off into the path of an overtaking vehicle.
Pacing.
Best to keep a constant pace. The temptation is for a strong rider to kick and increase the pace when on the front, but this can shell out the guy who's just done a turn and is recovering at the back. If there are different abilities it's best to vary the time on the front rather than the speed. So the strongest rider might do a minute on the front, but the weakest might only do 10 seconds.
Hills.
The benefit of drafting is less, so this can be where it all goes pear shaped and someone gets dropped. If one person is stonger on the hills it may be better for them to do a big turn on the front before the hill rather than on the hill, then take over again once over the top.
Rider size.A big tall rider isn't going to get much shelter behind a little guy, so unless they're also the strongest rider it's probably not a good idea to put them right behind the smallest rider.
Dropping riders.
Depending on the rules, you may only have to finish with 3 riders out of 4 who start (that's the case in CTT, don't know about BC). So you can decide to wait or carry on in differing circumstances, for example if someone is really off the pace it may be better to leave them, but if the strongest rider punctures it might be better to wait for them or swap wheels. You can also plan to drop someone, for example the weakest rider could bury themselves with a big turn on the front with a few miles to go, then leave the stronger three to finish.
Right, that's enough ramblings for now...